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    Wanderer (Human Bard 1/Rogue 2)


    Wanderer CR 2

    XP 600
    Human bard 1/rogue 2
    N Medium humanoid
    Init +2; Senses Perception +5

    DEFENSE

    AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge)
    hp 16 (3d8+3)
    Fort +1, Ref +7, Will +1
    Defensive Abilities evasion

    Offense

    Speed 30 ft.
    Melee dagger +2 (1d4+1/19–20)
    Ranged dagger +3 (1d4+1/19–20)
    Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), sneak attack +1d6

    Bard Spells Known (CL 1st; concentration +4)

    1st (2/day)silent image (DC 14), sleep (DC 14)
    0 (at will)dancing lights, lullaby (DC 13), mending, prestidigitation

    Statistics

    Str 12, Dex 15, Con 13, Int 10, Wis 8, Cha 16
    Base Atk +1; CMB +2; CMD 15
    Feats Deceitful, Deft Hands, Dodge
    Skills Acrobatics +7, Bluff +11, Disable Device +12, Disguise +13, Escape Artist +6, Handle Animal +4, Knowledge (local) +5, Perception +5, Perform (dance) +8, Perform (percussion) +10, Sleight of Hand +10, Stealth +8
    Languages Common
    SQ bardic knowledge +1, rogue talent (stand up), trapfinding +1
    Combat Gear scrolls of cure light wounds, disguise self, invisibility (2), smokesticks (2), tanglefoot bag, thunderstones (2); Other Gear leather armor, daggers (5), disguise kit, masterwork tambourine, masterwork thieves' tools, mule and wagon, 25 gp
    Boon A wanderer can smuggle an item or person into or out of a guarded city or encampment in their wagons or as part of their troupe.