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    Priest (Human Cleric 3)

    CR 2

    XP 600
    Human cleric 3
    NE Medium humanoid
    Init +0; Senses Perception +6
    Aura evil


    AC 17, touch 10, flat-footed 17 (+7 armor)
    hp 26 (3d8+9)
    Fort +7, Ref +1, Will +6


    Speed 20 ft.
    Melee mwk scythe +5 (2d4+1/x4)
    Special Attacks channel negative energy (Will DC 10 half, 2d6 negative energy)
    Spell-Like Abilities (CL 3rd; concentration +6)

    6/day--battle rage, bleeding touch

    Cleric Spells Known (CL 3rd; concentration +6)

    2nd--bull's strength, cure moderate wounds, spiritual weaponD
    1st--cure light wounds, divine favor, magic weaponD, shield of faith
    0--bleed (DC 13), detect magic, resistance, stabilize
    Domains: Death, War


    Before Combat Before engaging in combat, a priest casts magic weapon and shield of faith.
    During Combat On the first round of combat, a priest casts divine favor, engaging in melee in the following rounds. He casts cure light wounds on himself if brought below 6 hit points.
    Morale A priest fights to the death.


    Str 13, Dex 10, Con 14, Int 12, Wis 17, Cha 8
    Base Atk +2; CMB +3; CMD 13
    Feats Combat Casting, Great Fortitude, Weapon Focus (scythe)
    Skills Heal +9, Knowledge (religion) +7, Perception +6, Spellcraft +7
    Languages Common, +1 additional
    SQ orisons, spontaneous casting (inflict wounds)
    Combat Gear potion of cure moderate wounds; Other Gear mwk scythe, +1 breastplate