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    Priest (Human Fighter 2/Rogue 1)


    Priest
    CR 2

    XP 600
    Human fighter 2/rogue 1
    LE Medium humanoid
    Init +2; Senses Perception +6

    DEFENSE

    AC 19, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 dodge, +2 shield)
    hp 25 each (3 HD; 2d10+1d8+6)
    Fort +4, Ref +4, Will +1 (+2 vs. fear)
    Defensive Abilities bravery +1

    OFFENSE

    Speed 30 ft.
    Melee mwk rapier +4 (1d6+3/18–20), light shield +3 (1d4+1) or sap +5 (1d6+3 nonlethal)
    Ranged light weapon +6 (1d8/19–20)
    Special Attacks sneak attack +1d6

    TACTICS

    During Combat The priests work with each other to flank opponents and make sneak attacks.

    Morale Priests fight to the death.

    STATISTICS

    Str 16, Dex 15, Con 13, Int 8, Wis 12, Cha 10
    Base Atk +2; CMB +5; CMD 18
    Feats Dodge, Improved Shield Bash, Mobility, Shield Focus, Two-Weapon Fighting
    Skills Acrobatics +7, Bluff +4, Disable Device +8, Intimidate +5,Perception +6, Sleight of Hand +6, Stealth +7
    Languages Common
    SQ trapfinding +1
    Combat Gear potions of cure light wounds (2), smokestick; Other Gear +1 studded leather, masterwork light steel shield, light crossbow with 20 bolts, masterwork rapier, sap, gray robes, iron mask, sunrods (2), thieves’ tools, 2d10 gp each