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    Warlord Cleric (Human Cleric 20)


    Warlord Cleric CR 19

    XP 204,800
    Female human cleric 20
    CN Medium humanoid
    Init +1; Senses Perception +9

    DEFENSE

    AC 28, touch 14, flat-footed 27 (+14 armor, +3 deflection, +1 Dex)
    hp 133 (20d8+40)
    Fort +18, Ref +12, Will +26

    OFFENSE

    Speed 20 ft.
    Melee +5 greatsword +23/+18/+13 (2d6+8/17–20)
    Special Attacks channel positive energy 8/day (DC 23, 10d6) might of the gods (+20, 20 rounds/day), weapon master (20 rounds/day)
    Domain Spell-Like Abilities (CL 20th; concentration +29)

    12/daystrength surge (+10)
    12/day
    battle rage (+10 damage)

    Cleric Spells Prepared (CL 20th; concentration +29)

    9thenergy drain (DC 28), implosion (2, DC 28), mass heal, power word killD (DC 28), storm of vengeance (DC 28)
    8th
    antimagic field, earthquake (DC 27), fire storm (2, DC 27), power word stunD (DC 27), stormbolts (DC 27)
    7th
    destruction (2, DC 26), grasping handD, greater restoration, regenerate, repulsion
    6th
    banishment, blade barrierD (DC 25), greater dispel magic, harm, heal (2)
    5th
    break enchantment, breath of life, cleanse, flame strikeD (DC 24), slay living (DC 24), spell resistance, true seeing
    4th
    blessing of fervor, death ward, divine powerD, freedom of movement, inflict critical wounds (DC 23), restoration, spell immunity
    3rd
    bestow curse (DC 22), daylight, dispel magic (2), inflict serious wounds (DC 22), magic vestmentD, sacred bond (already cast on Derrak)
    2nd—
    lesser restoration (2), silence, spiritual weaponD, status, weapon of awe (2)
    1st
    bane (2, DC 20), doom (DC 20), enlarge personD, inflict light wounds (3, DC 20), shield of faith
    0 (at will)
    bleed (DC 19), create water, mending, stabilize
    D
    Domain spell; Domains Strength, War

    STATISTICS

    Str 14, Dex 13, Con 12, Int 8, Wis 28, Cha 16
    Base Atk +15; CMB +17; CMD 31
    Feats Cleave, Combat Casting, Extra Channel, Great Cleave, Great Fortitude, Improved Critical (greatsword), Iron Will, Lightning Reflexes, Power Attack, Quick Draw, Weapon Focus (greatsword)
    Skills Diplomacy +9, Heal +23, Knowledge (history) +7, Knowledge (nobility) +4, Knowledge (planes) +6, Knowledge (religion) +17
    Languages Common
    Combat Gear potions of cure serious wounds (2); Other Gear +5 full plate, +5 greatsword, cloak of resistance +3, figurine of wondrous power (silver raven), headband of mental prowess +6 (Charisma and Wisdom), ring of protection +3, diamond (3,000 gp value), golden bracelet (focus for sacred bond spell), 1,900 gp
    PC Gear +721,000 gp