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    Archmage (Elf Wizard 20)


    Archmage CR 19

    XP 204,800
    Male elf wizard 20
    NE Medium humanoid
    Init +3; Senses low-light vision; Perception +15

    DEFENSE

    AC 24, touch 16, flat-footed 21 (+8 armor, +3 deflection, +3 Dex)
    hp 122 (20d6+40)
    Fort +11, Ref +14, Will +17; +2 vs. enchantment
    Immune
    sleep

    OFFENSE

    Speed 30 ft.
    Melee +2 quarterstaff +11/+6 (1d6+1)
    Special Attacks hand of the apprentice (12/day), metamagic mastery (7/day)
    Wizard Spells Prepared (CL 20th; concentration +29)

    9th—empowered delayed blast fireball (DC 26), Echean’s excellent enclosure, meteor swarm (2, DC 28), time stop
    8th
    polar ray (2, DC 27), power word stun (2, DC 27), prismatic wall (DC 27)
    7th
    delayed blast fireball (DC 26), finger of death (DC 26), firebrand (2, DC 26), reverse gravity (DC 26)
    6th
    chain lightning (2, DC 25), cloak of dreams (DC 25), greater dispel magic, mage’s lucubration
    5th
    cloudkill (DC 24), dominate person (DC 24), suffocation (DC 24), teleport (2), wall of force
    4th
    bestow curse (DC 23), crushing despair (DC 23), enervation, greater invisibility, lesser globe of invulnerability, maximized magic missile
    3rd
    dispel magic, fireball (2, DC 22), fly, haste (2)
    2nd
    create treasure map, ghoul touch (DC 21), stilled magic missile, rope trick, scorching ray (2)
    1st
    magic missile (3), ray of enfeeblement (2, DC 20), shield, true strike
    0 (at will)
    arcane mark, detect magic, prestidigitation, read magic

    STATISTICS

    Str 8, Dex 16, Con 11, Int 28, Wis 10, Cha 12
    Base Atk +10; CMB +9; CMD 35
    Feats Combat Casting, Combat Expertise, Craft Wondrous Item, Defensive Combat Training, Empower Spell, Eschew Materials, Greater Spell Penetration, Heighten Spell, Improved Counterspell, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Still Spell, Toughness
    Skills Acrobatics +10, Appraise +32, Bluff +10, Craft (alchemy) +22, Diplomacy +21, Escape Artist +15, Fly +20, Knowledge (arcana) +32, Knowledge (dungeoneering) +17, Knowledge (engineering) +17, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (local) +17, Knowledge (nature) +17, Knowledge (nobility) +17, Knowledge (planes) +27, Knowledge (religion) +17, Perception +15, Perform (dance) +11, Spellcraft +32 (+34 identify magic item properties), Swim +12
    Languages Celestial, Common, Draconic, Elven, Gnoll, Gnome, Goblin, Kelish, Orc, Sylvan, Tien
    SQ arcane bond (quarterstaff), elven magic, weapon familiarity
    Combat Gear metamagic gems (2 empowering topazes, 1 maximizing sapphire, 2 quickening diamonds, 1 widening emerald); Other Gear +2 quarterstaff, blessed book, bracers of armor +8, cloak of resistance +5, headband of vast intelligence +6, ring of protection +3, spell component pouch
    PC Gear +721,000 gp