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    Mystic Barbarian (Human Barbarian 5/Sorcerer 12)


    Mystic Barbarian CR 16

    XP 76,800
    Male human barbarian 5/sorcerer 12
    CE Medium humanoid
    Init +2; Senses Perception +8

    DEFENSE

    AC 20, touch 10, flat-footed 18 (+8 armor, +2 Dex, +2 natural, –2 rage)
    hp 154 (17 HD; 5d12+12d6+74)
    Fort +11, Ref +7, Will +11; fated (+3 on all saves when surprised)
    Defensive Abilities improved uncanny dodge, trap sense +1

    OFFENSE

    Speed 40 ft.
    Melee +3 shortspear +20/+15/+10 (1d6+8), +2 spiked gauntlet +19 (1d4+4)
    Special Attacks it was meant to be 1/day, rage (13 rounds/day), rage powers (moment of clarity, quick reflexes)
    Bloodline Spell-Like Abilities (CL 12th; concentration +15)

    6/day—touch of destiny

    Sorcerer Spells Known (CL 12th; concentration +15)

    6th (3)disintegrate (DC 19)
    5th (5)
    break enchantment, magic jar (DC 18), (DC 18)
    4th (6)
    confusion (DC 17), freedom of movement, (DC 17), solid fog
    3rd (7)
    blink, fireball (DC 16), fly, protection from energy, vampiric touch (DC 16)
    2nd (7)
    blur, ghoul touch (DC 15), gust of wind, mirror image, shatter (DC 15), spider climb
    1st (7)
    alarm, burning hands (DC 14), chill touch (DC 14), enlarge person (DC 14), mage armor, shocking grasp (DC 14)
    0 (at will)
    bleed (DC 13), detect magic, detect poison, ghost sound, mage hand, mending, read magic, resistance, touch of fatigue

    Bloodline
    destined

    STATISTICS

    Str 20, Dex 15, Con 16, Int 8, Wis 10, Cha 17
    Base Atk +11; CMB +16; CMD 26
    Feats Arcane Armor Mastery, Arcane Armor Training, Arcane Strike, Blind-Fight, Combat Casting, Eschew Materials, Quick Draw, Toughness, Two-Weapon Fighting, Weapon Focus (short spear), Weapon Focus (spiked gauntlet)
    Skills Acrobatics +8, Bluff +11, Climb +11, Craft (alchemy) +7, Intimidate +11, Knowledge (arcana) +19, Knowledge (history) +6, Knowledge (nature) +7, Perception +8, Spellcraft +12
    SQ bloodline arcana, fast movement
    Combat Gear potions of cure serious wounds (2), scroll of teleport, wand of detect secret doors (50 charges), wand of protection from arrows (50 charges); Other Gear +4 hide armor, +2 spiked gauntlet, +2 shortspear, mask of the skull, 3,093 gp
    PC Gear
    +335,000 gp