Navigation

    Bestiary‎ > ‎NPCs‎ > ‎NPCs (CR 14)‎ > ‎

    King (Human Aristocrat 16)


    king
    CR 14

    XP 38,400
    Human aristocrat 16
    N Medium humanoid
    Init +0; Senses Perception +13

    DEFENSE

    AC 20, touch 10, flat-footed 20 (+10 armor)
    hp 80 (16d8+8)
    Fort +7, Ref +5, Will +10

    Offense

    Speed 20 ft.
    Melee +1 longsword +14/+9/+4 (1d8+2/19–20) or mwk dagger +14/+9/+4 (1d4+1/19–20)
    Ranged mwk dagger +13 (1d4+1/19–20)

    Statistics

    Str 12, Dex 10, Con 10, Int 14, Wis 10, Cha 17
    Base Atk +12; CMB +13; CMD 27
    Feats Alertness, Defensive Combat Training, Great Fortitude, Improved Great Fortitude, Improved Vital Strike, Mounted Combat, Persuasive, Skill Focus (Diplomacy), Vital Strike
    Skills Bluff +15, Diplomacy +32, Intimidate +26, Knowledge (geography) +10, Knowledge (local) +10, Knowledge (nobility) +15, Linguistics +8, Perception +13, Perform (oratory) +22, Ride +14, Sense Motive +23
    Languages Common, Dwarven, Elven, Gnome, Halfling, Sylvan
    Combat Gear smokestick; Other Gear +1 glamered full plate of light fortification, +1 longsword, masterwork dagger, cape of the mountebank, medallion of thoughts, rod of splendor
    Boon A king can grant knighthood or even lordship, along with lands and titles, if sufficient service is rendered to the kingdom. A king may also pardon criminals or order the exile or execution of the guilty. He can grant a monetary reward of up to 1,000 gp to PCs.