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    Aquatic Half-Elf Bard 8 / Fighter 4

    Aquatic Half-Elf CR 12

    XP 19,200
    Female aquatic half-elf bard 8/fighter 4
    CG Medium humanoid (elf, human)
    Init +6; Senses low-light vision; Perception +15


    AC 28, touch 19, flat-footed 21 (+7 armor, +2 deflection, +6 Dex, +1 dodge, +2 natural)
    hp 86 (12 HD; 8d8+4d10+24)
    Fort +7, Ref +13, Will +5; +1 vs. fear; +2 vs. enchantment; +4 vs. bardic performance, language-dependent, and sonic
    Defensive Abilities bravery +1; Immune sleep


    Speed 30 ft., swim 60 ft.
    Melee Dawnrazor +18/+13 (1d6+9/15–20 plus 1d6 fire) or mwk whip +17/+12 (1d3+1 nonlethal)
    Special Attacks bardic performance 25 rounds/day (move action—countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, duggestion)
    Spells Known (CL 8th; concentration +15)

    3rd (4/day)—confusion (DC 20), cure serious wounds, glibness
    2nd (6/day)—blindness/deafness (DC 19), detect thoughts (DC 19), invisibility, suggestion (DC 19)
    1st (6/day)—charm person (DC 18), cure light wounds, disguise self (DC 18), grease (DC 18), undetectable alignment
    0 (at will)—dancing lights, detect magic, mage hand, mending, prestidigitation, read magic


    Str 13, Dex 22, Con 12, Int 15, Wis 7, Cha 24
    Base Atk +10; CMB +11; CMD 30
    Feats Arcane Strike, Dervish Dance (see below), Dodge, Improved Critical (scimitar), Skill Focus (Diplomacy), Vital Strike, Weapon Finesse, Weapon Focus (scimitar), Weapon Specialization (scimitar), Wind Stance
    Skills Diplomacy +28, Knowledge (local, nobility, religion) +11, Linguistics +7, Perception +15, Perform (dance, sing) +22, Spellcraft +17, Swim +24
    Languages Aquan, Common, Elven, Infernal, Tengu, Tien
    SQ armor training 1, bardic knowledge +4, elf blood, lore master 1/day, multitalented, versatile performance (dance, sing), well-versed
    Combat Gear potions of fly (3), wand of haste (15 charges), wand of sound burst (20 charges); Other Gear +3 mithral chain shirt, Dawnrazor (+1 flaming burst mithral scimitar), masterwork whip, amulet of natural armor +2, +4, headband of alluring belt of incredible DexterityCharisma +4, pearl of the sirens, ring of feather falling, ring of protection +2, rod of wonder, stone salve (1 dose), earrings (500 gp), noble’s clothing (200 gp)



    Dervish Dance: When she uses her scimitar with one hand and her other hand is free, she may use her Dexterity modifier for attack and damage rolls instead of her Strength modifier.