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    Bandit Lord (Human Fighter 8/Rogue 4)


    Bandit Lord CR 11

    XP 12,800
    Human fighter 8/rogue 4
    CN Medium humanoid
    Init +6; Senses Perception +10

    DEFENSE

    AC 25, touch 18, flat-footed 18 (+5 armor, +1 deflection, +6 Dex, +1 dodge, +2 shield)
    hp 74 (12 HD; 8d10+4d8+12)
    Fort +9, Ref +13, Will +4; +2 vs. fear
    Defensive Abilities bravery +2, evasion, trap sense +1, uncanny dodge

    OFFENSE

    Speed 30 ft.
    Melee +1 frost keen rapier +20/+15/+10 (1d6+6/15–20 plus 1d6 cold) or sap +17/+12/+7 (1d6+2 nonlethal)
    Ranged mwk composite longbow +18/+13/+8 (1d8+2/x3)
    Special Attacks rogue talent (bleeding attack), sneak attack +2d6, weapon training (light blades +1)

    STATISTICS

    Str 14, Dex 22, Con 13, Int 8, Wis 10, Cha 12
    Base Atk +11; CMB +13; CMD 31
    Feats Bleeding Critical, Blind-Fight, Critical Focus, Dazzling Display, Dodge, Improved Critical (rapier), Mobility, Shatter Defenses, Spring Attack, Vital Strike, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier)
    Skills Acrobatics +20, Appraise +3, Bluff +10, Climb +6, Diplomacy +5, Disable Device +12, Escape Artist +10, Handle Animal +5, Intimidate +16, Knowledge (local) +5, Perception +10 (+12 to find traps), Ride +10, Sense Motive +5, Stealth +21, Survival +4
    Languages Common
    SQ armor training 2, rogue talent (finesse rogue), trapfinding +2
    Combat Gear potion of disguise self; Other Gear +1 chain shirt, +1 buckler, +1 frost keen rapier, masterwork composite longbow (+2 Str) with 20 arrows, sap, belt of incredible dexterity +2, boots of striding and springing, cloak of resistance +1, ring of protection +1, light horse (combat trained) with saddle, thieves' tools
    Boon Bandit lords can grant safe passage from bandit attacks for the PCs and their allies for up to 3 days. They can also arrange the purchase or sale of goods as if the gp limit was for a community one size larger.

    Paizo Peripheral


    This content is from material published by Paizo Publishing, LLC, but is not part of the Pathfinder Core Rules
    .

    Editor's Notes

    This character has excessive skill points:

    A human fighter 8/rogue 4 with an Int 8 should have 48 total skill ranks; this character has significantly more.  Assuming the favored class bonus was used for 8 skill points, this means this character has 12 extra skill points.

    We recommend the following skill amounts:

    Acrobatics +18
    Appraise +3
    Bluff +8
    Climb +6
    Diplomacy +5
    Disable Device +10
    Escape Artist +10
    Handle Animal +5
    Intimidate +10
    Knowledge (local) +3
    Perception +8
    Ride +10
    Sense Motive +5
    Stealth +20
    Survival +4

    GM's are encouraged to use these revised statistics.