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    Temple High Priest (Human Cleric 11)


    Temple High Priest
    CR 10

    XP 9,600
    Male human cleric 11
    NG Medium humanoid (human)
    Init -1; Senses Perception +5

    DEFENSE

    AC 9, touch 9, flat-footed 9 (-1 Dex)
    hp 75 (11d8+22)
    Fort +5, Ref +8, Will +6

    OFFENSE

    Speed 30 ft.
    Melee masterwork quarterstaff +9 (1d6+1)
    Special Attacks channel positive energy (10/day, 6d6, Will DC 18), rebuke death (8/day), nimbus of light (11 rounds/day)
    Cleric Spells Prepared (CL 11th; concentration +16)

    6th--healD (2)
    5th--breath of lifeD, raise dead (3)
    4th--cure critical woundsD, divination, restoration (3)
    3rd--create food and water, cure serious woundsD, remove blindness/deafness, remove curse, remove disease (2)
    2nd--cure moderate woundsD, lesser restoration (3), remove paralysis (2)
    1st--bless water (4), cure light woundsD, detect undead (2)
    0--detect poison, mending, purify food and drink, stabilize

    D domain spell Domains Healing, Sun

    STATISTICS

    Str 12, Dex 8, Con 14, Int 10, Wis 20, Cha 16
    Base Atk +8; CMB +9; CMD 18
    Feats Combat Casting, Extra Channel (2), Great Fortitude, Improved Iron Will, Iron Will, Toughness
    Skills Diplomacy +17, Heal +19, Knowledge (religion) +14, Sense Motive +19, Spellcraft +14
    Languages Common
    SQ aura, healer's blessing, orisons, sun's blessing
    NPC Gear cloak of resistance +1, headband of mental prowess (Wis, Cha) +2, masterwork quarterstaff, restorative ointment, wand of cure light wounds (50 charges)