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    General (Human Fighter 11)


    General CR 10

    XP 9,600
    Human fighter 11
    N Medium humanoid
    Init +1; Senses Perception +10

    DEFENSE

    AC 23, touch 13, flat-footed 21 (+10 armor, +1 deflection, +1 Dex, +1 dodge)
    hp 85 (11d10+25)
    Fort +11, Ref +6, Will +5; +3 vs. fear
    Defensive Abilities bravery +3

    Offense

    Speed 30 ft.
    Melee +1 glaive +19/+14/+9 (1d10+9) or armor spikes +15/+10/+5 (1d6+4)
    Ranged composite longbow +13/+8/+3 (1d8+5/x3)
    Special Attacks weapon training (polearms +2, bows +1)

    Statistics

    Str 18, Dex 12, Con 14, Int 14, Wis 10, Cha 10
    Base Atk +11; CMB +15; CMD 28
    Feats Combat Expertise, Combat Reflexes, Disruptive, Dodge, Improved Vital Strike, Lunge, Mobility, Spellbreaker, Spring Attack, Vital Strike, Weapon Focus (glaive), Weapon Specialization (glaive), Whirlwind Attack
    Skills Diplomacy +5, Handle Animal +5, Intimidate +13, Knowledge (dungeoneering) +6, Knowledge (engineering) +10, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility) +4, Perception +10, Profession (soldier) +14, Ride +9, Sense Motive +5, Survival +4
    Languages Common, Goblin, Orc
    SQ armor training 3
    Combat Gear potion of cure light wounds, potion of expeditious retreat; Other Gear +1 full plate with cold iron armor spikes, +1 glaive, composite longbow (+4 Str) with 20 arrows, belt of giant strength +2, cloak of resistance +2, ring of protection +1, heavy horse (combat trained) with chain shirt barding and military saddle
    Boon Generals can provide access to trustworthy mercenary troops. A character with Leadership gains a +2 bonus to Leadership for recruiting followers for 1 month. Other PCs can hire mercenaries at a 20% discount.