Str 19, Dex 12, Con 12, Int 8, Wis 9, Cha 10
Chieftain (Human Warrior 12)
Chieftains lead cannibal tribes and other savage groups through raw strength, fierce cunning, and sheer force of will. A chieftain holds a mighty weapon as a symbol of his leadership
and as a warning to those who would challenge him, for the blade has
tasted the blood of as many rivals within the tribe as that of enemies
from without. As with shamans and cannibals, chieftains can rule either
proud, noble barbarian groups or bestial, degenerate cannibal tribes. A
chieftain who claimed his position by virtue of his heroic deeds might have a dragon bane or magical beast bane
greatsword instead of the listed weapon, while a powerful cannibal
chief might wear the heavier armor and wield the foreign weapons of
defeated (and consumed) foes.
Chieftains can also be used as simple,
direct gladiators, or even as high-level guardsmen, perhaps in charge
of an entire castle’s or city’s guard force. Such guard generals wear
heavier armor, usually banded mail or full plate (AC 18 or 20,
respectively), and might possess the Power Attack and Cleave feats instead of Endurance and Diehard.
Section 15: Copyright Notice - Game Mastery Guide
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.