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    Street Thug (Human Fighter 1/Rogue 1)


    Street Thug CR 1

    XP 400
    Human fighter 1/rogue 1
    NE Medium humanoid
    Init +2; Senses Perception +5

    DEFENSE

    AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
    hp 16 (2 HD; 1d10+1d8+6)
    Fort +3, Ref +4, Will +0

    OFFENSE

    Speed 30 ft.
    Melee quarterstaff +4 (1d6+3) or quarterstaff +2/+2 (1d6+3/1d6+1) or dagger +4 (1d4+3/19–20) or sap +4 (1d6+3 nonlethal)
    Ranged dagger +3 (1d4+3/19–20)
    Special Attacks sneak attack +1d6

    STATISTICS

    Str 16, Dex 15, Con 13, Int 8, Wis 10, Cha 12
    Base Atk +1; CMB +4; CMD 16
    Feats Skill Focus (Intimidate), Toughness, Two-Weapon Fighting
    Skills Climb +8, Intimidate +9, Knowledge (local) +4, Perception +5 (+6 to find traps), Stealth +7
    Languages Common
    SQ trapfinding +1
    Gear masterwork studded leather, daggers (2), quarterstaff, sap, manacles (2)
    Boon A street thug could attempt to kidnap or threaten a particular NPC, deliver a message, or create a disturbance with a street brawl whose distraction causes a –2 penalty on opposed Perception checks for 1 minute.