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    Prostitute (Human Expert 1/Rogue 1)


    Prostitute CR 1

    XP 400
    Human expert 1/rogue 1
    N Medium humanoid
    Init +2; Senses Perception +5

    DEFENSE

    AC 12, touch 12, flat-footed 10 (+2 Dex)
    hp 11 (2d8+2)
    Fort +1, Ref +4, Will +2

    OFFENSE

    Speed 30 ft.
    Melee dagger -1 (1d4–1/19–20) or sap -1 (1d6-1 nonlethal)
    Ranged dagger +2 (1d4-1/19–20)
    Special Attacks sneak attack +1d6

    STATISTICS

    Str 8, Dex 14, Con 13, Int 12, Wis 10, Cha 17
    Base Atk +0; CMB -1; CMD 11
    Feats Deceitful, Skill Focus (Profession [courtesan])
    Skills Acrobatics +6, Bluff +10, Diplomacy +8, Disguise +11, Knowledge (local) +5, Perception +5, Perform (act) +8, Perform (dance) +8, Profession (courtesan) +8, Sense Motive +5, Sleight of Hand +7
    Languages Common, Elven
    SQ trapfinding +1
    Gear dagger, sap, elixir of love, disguise kit
    Boon A prostitute can set up a meeting with a current or former client. Because the PCs know of the client’s connection to the prostitute, they suffer a -2 penalty on Diplomacy checks with that person, but gain a +2 bonus on Intimidate and Sense Motive checks.


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