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    Initiate (Human Monk 2)


    Initiate CR 1

    XP 400
    Human monk 2
    LN Medium humanoid
    Init +2; Senses Perception +7

    DEFENSE

    AC 15, touch 15, flat-footed 12 (+2 Dex, +1 dodge, +2 Wis)
    hp 13 (2d8+4)
    Fort +4, Ref +5, Will +5
    Defensive Abilities evasion

    OFFENSE

    Speed 30 ft.
    Melee unarmed strike +3 (1d6+2) or unarmed strike flurry of blows +2/+2 (1d6+2) or mwk shortspear +4 (1d6+2)
    Ranged mwk light crossbow +4 (1d8/19–20) or mwk shortspear +4 (1d6+2)
    Special Attacks flurry of blows, stunning fist (2/day, DC 13)

    STATISTICS

    Str 15, Dex 14, Con 12, Int 10, Wis 15, Cha 8
    Base Atk +1; CMB +3; CMD 18
    Feats Combat Reflexes, Deflect Arrows, Dodge, Improved Unarmed Strike, Stand Still, Stunning Fist
    Skills Acrobatics +7, Climb +6, Escape Artist +7, Perception +7, Sense Motive +7, Stealth +6
    Languages Common
    Combat Gear oil of magic fang +1, potion of cure light wounds, alchemist's fire (2); Other Gear masterwork light crossbow with 10 bolts, masterwork shortspear, 3 gp
    Boon Initiates can assist the PCs in a single fight or offer the PCs free temporary lodging at their academy.