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    Drunkard (Human Commoner 1/Warrior 2)


    drunkard
    CR 1

    XP 400
    Human commoner 1/warrior 2
    N Medium humanoid
    Init +0; Senses Perception –1

    DEFENSE

    AC 12, touch 10, flat-footed 12 (+2 armor)
    hp 23 (3 HD; 1d6+2d10+9)
    Fort +7, Ref +0, Will –1

    OFFENSE

    Speed 30 ft.
    Melee club +3 (1d6+1) or dagger +3 (1d4+1/19–20)
    Ranged club +2 (1d6+1) or dagger +2 (1d4+1/19–20)

    STATISTICS

    Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 8
    Base Atk +2; CMB +3; CMD 13
    Feats Great Fortitude, Improved Bull Rush, Power Attack
    Skills Climb +5, Handle Animal +4, Intimidate +5, Profession (choose one) +3, Ride +4, Swim +5
    Languages Common
    Gear leather armor, club, dagger, gallon jug of ale
    Boon A drunkard can be persuaded to make a loud, obnoxious disturbance as a distraction, imposing a –2 penalty on opposed Perception checks (as against Stealth or Sleight of Hand) for up to 1 minute for any NPCs who can see and hear him.