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    Caravan Guard (Human Fighter 2)


    Caravan Guard CR 1

    XP 400
    Human fighter 2
    N Medium humanoid
    Init +5; Senses Perception +4

    DEFENSE

    AC 19, touch 11, flat-footed 18 (+7 armor, +1 Dex, +1 shield)
    hp 16 (2d10+5)
    Fort +5, Ref +1, Will +1; +1 vs. fear
    Defensive Abilities bravery +1

    OFFENSE

    Speed 20 ft.
    Melee lance +5 (1d8+3/x3) or longsword +5 (1d8+3/19–20) or kukri +5 (1d4+3/18–20)
    Ranged heavy crossbow +3 (1d10/19–20)

    STATISTICS

    Str 17, Dex 13, Con 14, Int 10, Wis 12, Cha 8
    Base Atk +2; CMB +5; CMD 16
    Feats Alertness, Animal Affinity, Improved Initiative, Rapid Reload
    Skills Handle Animal +5, Intimidate +3, Perception +4, Profession (drover) +5, Ride +1, Sense Motive +3, Survival +5
    Languages Common
    Gear banded mail, buckler, heavy crossbow with 10 bolts, kukri, lance, longsword, light horse (combat trained) with saddle, 1 gp
    Boon Caravan guards can arrange for PCs to travel with a caravan to a destination of their choice, either as guests or as guards.