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    Cannibal (Human Barbarian 2)


    Cannibal CR 1

    XP 400
    Human barbarian 2
    CN Medium humanoid
    Init +1; Senses Perception +6

    DEFENSE

    AC 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage)
    hp 25 (2d12+12)
    Fort +8, Ref +1, Will +3
    Defensive Abilities uncanny dodge

    OFFENSE

    Speed 40 ft.
    Melee greatclub +6 (1d10+6) and bite +1 (1d4+2) or unarmed strike +6 (1d3+4) and bite +1 (1d4+2) or bite +6 (1d4+4 plus +2 bonus on grapple)
    Ranged throwing axe +3 (1d6+4)
    Special Attacks rage (9 rounds/day), rage power (animal fury)

    Base Statistics

    When not raging, the barbarian’s statistics are AC 15, touch 11, flat-footed 14; hp 21; Fort +6, Will +1; Melee greatclub +4 (1d10+3) or unarmed strike +4 (1d3+2), no bite; Ranged throwing axe +3 (1d6+2); Str 15, Con 16; CMB +4 (+6 grapple); Climb +4, Swim +4

    STATISTICS

    Str 19, Dex 13, Con 20, Int 10, Wis 12, Cha 8
    Base Atk +2; CMB +6 (+8 grapple); CMD 15 (17 vs. grapple)
    Feats Improved Grapple, Improved Unarmed Strike
    Skills Climb +6, Handle Animal +4, Perception +6, Survival +6, Swim +6
    Languages Common
    SQ fast movement
    Gear hide armor, greatclub, throwing axes (2)
    Boon A cannibal can assist the PCs by tracking a single sentient creature (or a single group of sentient creatures) through the wilderness for up to 3 days.