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Village Idiot (Human Commoner 1)


Village Idiot
CR 1/3

XP 135
Human commoner 1
N Medium humanoid
Init +0; Senses Perception +3

DEFENSE

AC 10, touch 10, flat-footed 10
hp 6 (1d6+3)
Fort +2, Ref +0, Will -1

OFFENSE

Speed 30 ft.
Melee improvised club +1 (1d4+1)
Ranged sling -1 (1d3+1)

STATISTICS
Str 12, Dex 11, Con 15, Int 4, Wis 9, Cha 10
Base Atk +0; CMB +1; CMD 11
Feats Catch Off-Guard, Endurance
Skills Climb +5, Perception +3
Languages Common
Gear improvised club, sling with 10 stones, turnip
Boon The village idiot can lead PCs to something secret or hidden inside the town that he has come across, granting a +5 bonus on one Perception check to search an area.