Adventurers lead busy lives, and don’t have time to track the minutia of a complicated expedition. A steward steps in to balance the mundanities of expedition logs, supplies, payroll, and general camp order.
Cost to Hire: 2 sp/day
AC 12, touch 11, flat-footed 12 (+1 armor, +1 size)
Melee dagger +0 (1d3–2/19–20)
Ranged light crossbow +2 (1d6/19–20)
Str 7, Dex 10, Con 11, Int 13, Wis 12, Cha 12
Well-versed in motivational techniques, a steward can help coordinate complicated tasks, taking much of the stress and confusion out of the process. Once per day, a steward may make an aid another check using the Profession skill rather than the relevant skill.
Entrusting NPCs with up-front payment is a risky proposition. Nothing guarantees that a lazy porter or shiftless guard won’t disappear in the night with a month’s advance pay. On the other hand, not paying a follower is a recipe for disaster. A steward can safeguard funds and dispense them in a timely manner whether their employer is deep within the wilderness or trapped in a foul dungeon. So long as hirelings are paid in a timely manner, their attitude improves by one category; assume the default attitude for a hireling is indifferent, modified by treatment and working conditions.