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Shipmate (Human Expert 1/Warrior 1)


Shipmate CR 1/2

XP 200
Human expert 1/warrior 1
N Medium humanoid
Init +1; Senses Perception +4

DEFENSE

AC 15, touch 12, flat-footed 13 (+3 armor, +1 Dex, +1 dodge)
hp 11 (2 HD; 1d8+1d10+2)
Fort +3, Ref +1, Will +2

Offense

Speed 30 ft.
Melee scimitar +2 (1d6+1/18–20) or dagger +2 (1d4+1/19–20)
Ranged composite longbow +2 (1d8+1/x3)

Statistics

Str 13, Dex 13, Con 12, Int 8, Wis 10, Cha 9
Base Atk +1; CMB +2; CMD 14
Feats Dodge, Skill Focus (Profession [sailor])
Skills Acrobatics +5, Climb +5, Craft (ships) +3, Perception +4, Profession (fisherman) +4, Profession (sailor) +8, Survival +4, Swim +5
Languages Common
Gear masterwork studded leather, daggers (2), composite longbow (+1 Str) with 20 arrows, scimitar
Boon A shipmate can smuggle a small item onto or off of a ship, or help PCs get on or off of a ship by creating a distraction for any other watchers (–4 on Perception checks to notice the PCs for up to 1 minute).