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    Farmer Thug (Human Commoner 1)


    Farmer Thug
    CR 1/4

    XP 100
    Male commoner 1
    N Medium humanoid (human)
    Init +0; Senses Perception +4

    DEFENSE

    AC 10, touch 10, flat-footed 10
    hp 4 each (1d6+1)
    Fort +2, Ref +0, Will +0

    OFFENSE

    Speed 30 ft.
    Melee farm tool –3 (1d6+1 nonlethal)

    TACTICS

    During Combat Although these thugs are proficient in using their farming tools (a mix of rakes, hoes, sickles, pitchforks, and hammers), they attack to deal nonlethal damage and thus take a –4 penalty on attack rolls (this penalty is figured into their melee attack above). The thugs hope to run off the PCs and the others, forcing them to abandon the coffin so they can haul it and the body downriver to the Harrowstone memorial (area O, see page 63), where they burn the coffin and the body in the hope of dispersing the “curse” on the town.
    Morale As soon as a thug takes any damage, he drops his weapon and flees (or drops to his knees and begs for mercy if flight is impossible or too dangerous).

    STATISTICS

    Str 13, Dex 11, Con 11, Int 10, Wis 10, Cha 10
    Base Atk +0, CMB +1; CMD 11
    Feats Endurance, Great Fortitude
    Skills Knowledge (local) +4, Perception +4, Profession (farmer) +4
    Languages Common