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    Townsperson (Human Commoner 2)


    Townsperson CR 1/2

    XP 200
    Human commoner 2
    N Medium humanoid (human)
    Init +0; Senses Perception +3

    DEFENSE

    AC 10, touch 10, flat-footed 10
    hp 9 (2d6+2)
    Fort +1, Ref +0, Will -1

    OFFENSE

    Speed 30 ft.
    Melee club +2 (1d6+1) or torch –3 (1d3+1 plus 1 fire)
    Ranged stone –3 (1d2+1)

    TACTICS

    Morale A townsperson flees as soon as he or she takes any damage.

    STATISTICS

    Str 12, Dex 11, Con 13, Int 10, Wis 9, Cha 10
    Base Atk +1; CMB +2; CMD 12
    Feats Animal Affinity, Skill Focus (Profession [any])
    Skills Climb +6, Handle Animal +7, Knowledge (local) +1, Perception +3, Profession (any) +7, Ride +2
    Languages Common
    Gear club, stones, torches (3)