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    Mercenary Captain (Human Warrior 2)


    Mercenary Captain
    CR 1/2

    XP 200
    Human
    warrior 2
    CN Medium humanoid (human)
    Init +0; Senses Perception +1

     DEFENSE

    AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
    hp 15 (2d10+4)
    Fort
    +5, Ref +0, Will +0; +2 vs. enchantment and mind-affecting effects

      OFFENSE

    Speed 20 ft.
    Melee short sword +4 (1d6+1/19–20)
    Ranged shortbow +2 (1d6/×3)

      STATISTICS

    Str 13, Dex 11, Con 12, Int 11, Wis 8, Cha 10
    Base Atk +2; CMB +3 (+5 to escape grapples); CMD 13
    Feats Free Spirit (see below), Weapon Focus (short sword)
    Skills Craft (sculpture) +4, Diplomacy +1, Intimidate +4, Perception +1, Profession (cook) +3
    Languages Common Gear scale mail, light wooden shield, shortbow with 20 arrows, short sword

     SPECIAL ABILITIES

    Feat (Ex)

    This captain has the Free Spirit feat, which gives him a +2 bonus on saves against enchantment and mind-affecting effects, and +2 on Escape Artist checks and to CMB to escape a grapple or bindings (see Pathfinder Chronicles Campaign Setting 129).