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Survivor (Human Barbarian 1)


Survivor
CR 1/2

XP 200
Human
barbarian 1
CN Medium humanoid (human)
Init +1; Senses Perception +2

 DEFENSE

AC 14, touch 9, flat-footed 13 (+4 armor, +1 Dex, +1 natural, –2 rage)
hp 10 (1d12+4)
Fort
+5, Ref +1, Will +4
Resist cold 2, electricity 2, fire 2

  OFFENSE

Speed 30 ft.
Melee mwk greatsword +6 (2d6+6/19–20)
Ranged javelin +2 (1d6+4)
Special Attacks rage (6 rounds/day)

Base Statistics When not raging, the survivor’s stats are AC 16, touch 11, flat-footed 15; hp 8; Fort +3, Will +2; Melee mwk greatsword +4 (2d6+3/19–20); Ranged javelin +2 (1d6+2); Str 14, Con 15; CMB +3, CMD +14; Climb +3

  STATISTICS

Str 18, Dex 13, Con 19, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +5; CMD 16
Feats Self-Sufficient, Twisted Flesh (see below)
Skills Acrobatics +2, Climb +5, Heal +5, Intimidate +4, Knowledge (geography) +1, Survival +8
Languages Common,
+1 additional
SQ fast movement
Gear hide armor, javelins (2), masterwork greatsword, demonfaced helmet, heavy cloak

 SPECIAL ABILITIES

Twisted Flesh (Ex)

Surviving the chaos has left this barbarian more resilient, but hideously deformed. they gain a +1 natural armor bonus, a +1 bonus on Intimidate checks, and cold, electricity, and fire resistance 2. They also gain a –1 penalty on all other Charisma-based skills, Charisma checks, and Fortitude saves.