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    Survivor (Human Barbarian 1)


    Survivor
    CR 1/2

    XP 200
    Human
    barbarian 1
    CN Medium humanoid (human)
    Init +1; Senses Perception +2

     DEFENSE

    AC 14, touch 9, flat-footed 13 (+4 armor, +1 Dex, +1 natural, –2 rage)
    hp 10 (1d12+4)
    Fort
    +5, Ref +1, Will +4
    Resist cold 2, electricity 2, fire 2

      OFFENSE

    Speed 30 ft.
    Melee mwk greatsword +6 (2d6+6/19–20)
    Ranged javelin +2 (1d6+4)
    Special Attacks rage (6 rounds/day)

    Base Statistics When not raging, the survivor’s stats are AC 16, touch 11, flat-footed 15; hp 8; Fort +3, Will +2; Melee mwk greatsword +4 (2d6+3/19–20); Ranged javelin +2 (1d6+2); Str 14, Con 15; CMB +3, CMD +14; Climb +3

      STATISTICS

    Str 18, Dex 13, Con 19, Int 10, Wis 14, Cha 8
    Base Atk +1; CMB +5; CMD 16
    Feats Self-Sufficient, Twisted Flesh (see below)
    Skills Acrobatics +2, Climb +5, Heal +5, Intimidate +4, Knowledge (geography) +1, Survival +8
    Languages Common, Hallit
    SQ fast movement
    Gear hide armor, javelins (2), masterwork greatsword, demonfaced helmet, heavy cloak

     SPECIAL ABILITIES

    Twisted Flesh (Ex)

    Surviving the chaos has left this barbarian more resilient, but hideously deformed. they gain a +1 natural armor bonus, a +1 bonus on Intimidate checks, and cold, electricity, and fire resistance 2. They also gain a –1 penalty on all other Charisma-based skills, Charisma checks, and Fortitude saves.