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    Acolyte (Human Cleric 1)


    acolyte CR 1/2

    XP 200
    Human cleric 1
    LN Medium humanoid
    Init +0; Senses Perception +2

    DEFENSE

    AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
    hp 5 (1d8+1)
    Fort +3, Ref +0, Will +4

    OFFENSE

    Speed 20 ft.
    Melee shortspear +1 (1d6+1)
    Ranged shortspear +0 (1d6+1)
    Special Attacks channel positive energy 7/day (DC 12, 1d6)

    Domain Spell-Like Abilities (CL 1st; concentration +3)

    5/day—rebuke death, touch of law

    Cleric Spells Prepared (CL 1st; concentration +3)

    1stbless, command (DC 13), cure light woundsD
    0 (at will)guidance, resistance, virtue

    D domain spell; Domains Healing, Law

    STATISTICS

    Str 12, Dex 10, Con 13, Int 10, Wis 15, Cha 14
    Base Atk +0; CMB +1; CMD 11
    Feats Extra Channel, Selective Channeling
    Skills Diplomacy +6, Heal +8, Knowledge (religion) +4, Sense Motive +6
    Languages Common
    Combat Gear scroll of protection from chaos, scroll of sanctuary; Other Gear scale mail, heavy wooden shield, shortspears (2), healer's kit, silver holy symbol
    Boon An acolyte can tend a character’s wounds or provide a free wooden holy symbol or sacred tract (granting a +2 circumstance bonus on Knowledge [religion] checks about the acolyte’s faith). An acolyte can also make holy water for PCs at a 20% discount. an acolyte is a priest in training, often a callow youth fresh from the cloisters, loaded with zeal but not much practiced in proselytism. They are found in temples and monasteries throughout the world, and their enthusiasm and devotion makes them eager to take up arms and armor to defend their faith and flocks.