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    Water Strider Swarm

    Countless thousands of long-legged water bugs glide soundlessly over the surface of the water, skimming over it in a wave of twitching bodies.

    Water Strider Swarm CR 1

    XP 400
    N Diminutive vermin (swarm)
    Init +4; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +6

    DEFENSE

    AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size)
    hp 9 (2d8)
    Fort +3, Ref +4, Will +0
    Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage
    Weaknesses swarm traits

    OFFENSE

    Speed 10 ft., swim 20 ft., water walk 30 ft.
    Melee swarm (1d6 plus blood drain and distraction)
    Space 10 ft.; Reach 0 ft.
    Special Attacks blood drain (1d2 Constitution), distraction (DC 11)

    STATISTICS

    Str 1 Dex 18, Con 10, Int —, Wis 10, Cha 2
    Base Atk +1; CMB —; CMD
    Skills Acrobatics +6 (+12 jump), Perception +6, Swim +3; Racial Modifiers Acrobatics (+6 jump), +4 Perception
    SQ water walking

    SPECIAL ABILITIES

    Water Walking (Ex)

    Water striders are covered with waterrepellent hairs that prevent them from sinking beneath the water’s surface. The swarm’s movement speed across water is 30 feet.