N Fine vermin (swarm)
Init +2; Senses darkvision 60 ft., scent; Perception +0
AC 23, touch 20, flat-footed 21 (+2 Dex, +3 natural, +8 size)
hp 120 (16d8+48)
Fort +13, Ref +7, Will +5
Defensive Abilities swarm traits
Immune mind-affecting effects, weapon damage
Speed 30 ft., climb 30 ft.
Melee swarm (4d6 plus disease, distraction, and blood drain)
Special Attacks blood drain (1d4 Con), cling, distraction (DC 21)
Str 1, Dex 14, Con 16, Int —, Wis 11, Cha 1
Base Atk +12; CMB —; CMD —
Skills Climb +10; Racial Modifiers +8 Climb, uses Dex on Climb checks
If a creature leaves a tick swarm’s square,
the swarm takes 1d6 points of damage to reflect the loss of its numbers
as several ticks cling to the victim. A creature with ticks clinging to
it takes swarm damage at the end of its turn each round. As a full round
action, the creature can remove the ticks with a DC 20 Reflex save. At least 10 points of damage from any area effect destroys all clinging ticks. The save DC is Dexterity-based.
Bubonic Plague: Bite—injury; save Fort DC 21; onset 1 day; frequency 1/day; effect 1d4 Con damage, 1 Cha damage, fatigue; cure 2 consecutive saves.
The DC is Con-based.