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    Tick, Giant

    This dog-sized tick has a grotesquely bulbous body and a thin head equipped with hooked mandibles.

    Giant Tick
    CR 1

    XP 400
    N Small vermin
    Init +0; Senses darkvision 60 ft., scent; Perception +0

    DEFENSE

    AC 16, touch 11, flat-footed 16 (+5 natural, +1 size)
    hp
    13 (2d8+4)
    Fort
    +5, Ref +0, Will +0
    Immune
    mind-affecting effects

    OFFENSE

    Speed 20 ft., climb 20 ft.
    Melee
    bite +2 (1d4 plus grab, attach, and disease)
    Special Attacks
    blood drain (1 Constitution)

    STATISTICS

    Str 11, Dex 10, Con 15, Int —, Wis 11, Cha 2
    Base Atk
    +1; CMB +0 (+8 grapple); CMD 10 (22 vs. trip)
    Skills
    Climb +8, Stealth +8; Racial Modifiers +4 Stealth, +8 Climb

    SPECIAL ABILITIES

    Grab (Ex)

    A giant tick can grab targets of any size, and has a +8 racial bonus on grapple checks rather than the normal +4 bonus most creatures with grab possess.

    Disease (Ex)

    Red ache: Bite—injury; save Fort DC 13; onset 1d3 days; frequency 1/day; effect 1d6 Str damage; cure 2 consecutive saves.

    The DC is Constitution-based.