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    Spider Swarm

    An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness.
    Spider Swarm
    CR 1
    XP 400
    N Diminutive vermin (swarm)
    Init +3; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4
    DEFENSE
    AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
    hp 9 (2d8)
    Fort +3, Ref +3, Will +0
    Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage
    Weaknesses swarm traits
    OFFENSE
    Speed 20 ft., climb 20 ft.
    Melee swarm (1d6 plus poison and distraction)
    Space 10 ft.; Reach 0 ft.
    Special Attacks distraction (DC 11)
    STATISTICS
    Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2
    Base Atk +1; CMB —; CMD
    Skills Climb +11, Perception +4; Racial Modifiers +4 Perception; uses Dexterity for Climb checks
    SPECIAL ABILITIES

    Poison (Ex)

    Swarm—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.

    Spider Swarm by Eric of Ptolus of the Dundjinni Forums