Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Vermin‎ > ‎Spider‎ > ‎

    Spider, Giant Skate (Huge)

    This eight-legged monster glides with ease upon the calm water surfaces.

    Giant Skate Spider CR 5

    XP 1,600
    N Huge vermin
    Init +0; Senses darkvision 60 ft., tremorsense 60 ft. (aquatic only), Perception +0


    AC 16, touch 9, flat-footed 15 (+1 Dex, +7 natural, -2 size)
    hp 66 (7d8+35)
    Fort +10, Ref +3, Will +2
    Immune mind-affecting effects, vermin traits


    Speed 50 ft.
    Melee bite +11 (2d6+8 plus grab and poison)
    Space 15 ft.; Reach 10 ft.
    SA poison


    Str 27, Dex 13, Con 20, Int -, Wis 11, Cha 3
    Base Atk +5; CMB +15; CMD 26 (34 vs trip)
    SQ water walking


    Poison (Ex)

    Bite-injury; save Fort DC 18; frequency 1/round for 6 rounds; effect unconscious for 1d2 minutes cure 2 consecutive saves.

    The save DC is Constitution-based.

    Water walking (Ex)

    Oil-covered hairs at the bottom its feet allows a skate spider to glide across the surface of still or slow-moving water. It can move on water at its normal land speed but will sink if it moves less than half of its normal movement in a turn. Fast moving water is treated like difficult terrain for the skate spider. A skate spider cannot swim and can drown if it becomes submerged in water.