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    Spider, Giant Tarantula (Gargantuan)

    A massive tarantula covered in bristly hairs strides forward with deliberate steps, its eight eyes scanning for prey.

    Giant Tarantula Spider
    CR 8

    XP 4,800
    N Gargantuan vermin
    Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

    DEFENSE

    AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
    hp
    115 (10d8+70)
    Fort
    +14, Ref +4, Will +3
    Defensive Abilities
    barbed hairs; Immune mind-affecting effects

    OFFENSE

    Speed 30 ft., climb 30 ft.
    Melee
    bite +15 (3d6+18 plus poison)
    Ranged
    barbed hairs +4 touch (nausea)
    Space
    20 ft.; Reach 20 ft.

    STATISTICS

    Str 35, Dex 13, Con 24, Int —, Wis 10, Cha 2
    Base Atk
    +7; CMB +23; CMD 34 (46 vs. trip)
    Skills
    Climb +28*, Perception +4, Stealth –7 (–3 in webs); Racial Modifiers +8 Climb, +4 Perception, +4 Stealth (+8 in webs)

    SPECIAL ABILITIES

    Barbed Hairs (Ex)

    A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet). A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based.

    Poison (Ex)

    Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves.

    Save DC is Constitution-based with a +2 racial bonus.

    * Editor's Note

    Because vermin do not have any skill points, normally this creature's climb skill would be +8racial+12str for +20. Having a climb speed gives an additional +8 racial bonus.