Navigation

    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Vermin‎ > ‎

    Slug, Giant Sea

    Surfacing from the depths emerges a colossal slug. Its swollen flesh is a hideous mottled greenish-gray and rows of undulating gills line its 30- foot long body. Probing with a large set of antennae it gnashes its great mouth exposing a gullet lined with rows and rows of serrated teeth.

    Giant Sea Slug CR 12

    XP 19,200
    N Gargantuan vermin (aquatic)
    Init +0 Senses darkvision 60 ft.; Perception +6

    DEFENSE

    AC 19, touch 6, flat-footed 19 (+13 natural, -4 size)
    hp 164 (15d8+90 plus 7)
    Fort +15, Ref +5, Will +5
    Immune vermin traits

    OFFENSE

    Speed swim 50 ft.
    Melee bite +19 (2d8+16 plus grab plus paralysis)
    Space 20 ft.; Reach 15 ft.
    Special Attacks capsize, paralysis (1d6 rounds, DC 23), swallow whole (2d8+16 bludgeoning damage plus 2d6 acid damage, AC 16, hp 25)

    STATISTICS

    Str 32, Dex 10, Con 22, Int 1, Wis 11, Cha 1
    Base Atk +11; CMB +26 (+30 grapple); CMD 36 (can't be tripped)
    Feats Cleave, Diehard, Endurance, Power Attack, Toughness, Weapon Focus (bite), Vital Strike, Weapon Focus (slam)
    Skills Perception +6, Swim +31

    SPECIAL ABILITIES

    Capsize (Ex)

    A giant sea slug can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25, or the result of the captain's Profession (sailor) check, whichever is higher. For each size category the ship is larger than the sea slug's size, the sea slug takes a cumulative -10 penalty on this CMB check.

    Source
    Tome of Horrors Complete
    Support Open Gaming
    shop.d20pfsrd.com