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    Scorpion, Giant Emperor

    This massive scorpion erupts from the sand, its giant pincers snapping and its tail stinger swaying threateningly.

    Giant Emperor Scorpion CR 11

    XP 12,800
    N Gargantuan vermin
    Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +5

    DEFENSE

    AC 24, touch 7, flat-footed 23 (+1 Dex, +17 natural, –4 size)
    hp 142 (15d8+75)
    Fort +14, Ref +6, Will +6
    Defensive Ability ferocity; Immune mind-affecting effects

    OFFENSE

    Speed 50 ft., burrow 10 ft.
    Melee 2 claws +18 (2d6+11 plus grab), sting +18 (2d6+11 plus poison)
    Space 20 ft.; Reach 20 ft.
    Special Attacks ambush pit, constrict (2d6+11), poison, pounce

    STATISTICS

    Str 33, Dex 13, Con 20, Int —, Wis 12, Cha 2
    Base Atk +11; CMB +26 (+30 grapple); CMD 37 (49 vs. trip)
    Skills Climb +15, Perception +5, Stealth –3 (+1 in deserts); Racial Modifiers +4 Climb, +4 Perception, +8 Stealth (+12 in deserts)

    SPECIAL ABILITIES

    Ambush Pit (Ex)

    A giant emperor scorpion can spend 1 minute digging itself into the soil or other ground debris. It then waits for its tremorsense to detect prey. When a creature comes within range, it can erupt from the ground as a free action as part of a charge, allowing it to use its pounce ability. When dug in, the scorpion has improved cover granting it a +10 bonus on Stealth checks.

    Poison (Ex)

    Sting—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save. The save DC is Constitution-based.

    Source: Metajock @ CSUAC