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    Scorpion, Giant

    The sixteen-foot-long scorpion scrabbles forward, ferocious claws raised in challenge, stingered tail arched over its back.

    Giant Scorpion CR 3

    XP 800
    N Large vermin
    Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

    DEFENSE

    AC 16, touch 9, flat-footed 16 (+7 armor, –1 size)
    hp 37 (5d8+15)
    Fort +7, Ref +1, Will +1
    Immune mind-affecting effects

    OFFENSE

    Speed 50 ft.
    Melee 2 claws +6 (1d6+4 plus grab), sting +6 (1d6+4 plus poison)
    Space 10 ft.; Reach 10 ft.
    Special Attacks constrict (1d6+4)

    STATISTICS

    Str 19, Dex 10, Con 16, Int —, Wis 10, Cha 2
    Base Atk +3; CMB +8 (+12 grapple); CMD 18 (30 vs. trip)
    Skills Climb +8, Perception +4, Stealth +0; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth

    SPECIAL ABILITIES

    Poison (Ex)

    Sting—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitutuion-based and includes a +2 racial bonus.

    Species CR Size HD
    Greensting Scorpion 1/4 Tiny 1d8
    Ghost Scorpion 1/2 Small 2d8
    Cave Scorpion 1 Medium 3d8
    Giant Scorpion 3 Large 5d8
    Deadfall Scorpion 8 Huge 10d8
    Giant Emperor Scorpion 11 Gargantuan 16d8
    Black Scorpion 15 Colossal 22d8