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    Scorpion, Ghost

    This outsized scorpion has a translucent shell, allowing one to see through to the creature's internal organs.

    Ghost Scorpion CR 1/2

    XP 200
    N Small vermin
    Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

    DEFENSE

    AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
    hp 13 (2d8+4)
    Fort +5, Ref +0, Will +0
    Immune mind-affecting effects

    OFFENSE

    Speed 30 ft.
    Melee 2 claws +2 (1d3), sting +2 (1d3 plus poison)
    Special Attacks pounce

    STATISTICS

    Str 10, Dex 11, Con 14, Int —, Wis 10, Cha 2
    Base Atk +1; CMB +0; CMD 10 (22 vs. trip)
    Skills Perception +4, Stealth +8; Racial Modifiers +4 Perception, +4 Stealth

    SPECIAL ABILITIES

    Poison (Ex)

    Sting—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Str damage; cure 1 save.