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    Leech Swarm

    A mass of wriggling black creatures each the size of a man's finger stirs the stagnant water before enveloping its victim.
    Leech Swarm
    CR 4
    XP 1,200
    N Diminutive vermin (aquatic, swarm)
    Init +4; Senses blindsight 30 ft.; Perception +0
    DEFENSE
    AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size)
    hp 39 (6d8+12)
    Fort +7, Ref +6, Will +2
    Immune mind-affecting effects, swarm traits, weapon damage
    Weaknesses susceptible to salt (see giant leech)
    OFFENSE
    Speed 5 ft., swim 30 ft.
    Melee swarm (2d6 plus poison)
    Space 10 ft.; Reach 0 ft.
    Special Attacks blood drain, distraction (DC 15)
    STATISTICS
    Str 1, Dex 18, Con 15, Int —, Wis 10, Cha 2
    Base Atk +4; CMB —; CMD
    Skills Stealth +16 (+24 in swamps), Swim +12; Racial Modifiers +8 Stealth in swamps, uses Dexterity to modify Swim checks

    SPECIAL ABILITIES

    Blood Drain (Ex)

    Any living creature that begins its turn with a leech swarm in its space is drained of its blood and takes 1d3 points of Str and Con damage.

    Poison (Ex)

    Swarm—injury; save Fort DC 15; frequency 1/round for 2 rounds; effect 1d4 Dexterity drain; cure 1 save.

    Paizo Core


    This content is from
    the Paizo Core Rules.

    See here for more details.