N Huge vermin (aquatic)
Init +4; Senses blindsense 30 ft., darkvision 60 ft.; Perception +1
AC 24, touch 12, flat-footed 20 (+4 Dex, +12 natural, -2 size)
hp 138 (12d8+84)
Fort +15, Ref +8, Will +5
Defensive Abilities amorphous, DR 10/piercing or slashing; Immune electricity, mind-affecting effects
Speed swim 30 ft.
Melee 4 tentacles +15 (1d8+8 plus poison)
Space 15 ft.; Reach 20 ft.
Special Attacks electricity blast
Str 26, Dex 19, Con 24, Int —, Wis 12, Cha 1
Base Atk +9; CMB +19; CMD 33 (can't be tripped)
Skills Swim +16
Electricity Blast (Ex)
Once every 1d6 rounds as a standard action, a sapphire jellyfish can discharge a 20-foot-radius blast of electricity, dealing 8d6 points of electricity damage (DC 22 Reflex for half). Any creature that takes damage from this electricity must also make a DC 22 Fortitude save to avoid being staggered for 1d4 rounds.
Tentacle—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d4 Dex and 1d4 Con; cure 2 consecutive saves. The save DC is Constitution-based.