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Fire Crab, Greater

A massive crab with a square-shaped reddish-brown carapace covered with dark red and yellow markings scuttles forth, pincers raised. Tiny flames lick its body, erupting at irregular intervals from its underbelly. Its eyes are perched on the end of two large eyestalks that protrude from the center of the carapace.

Fire Crab, Greater CR 3

XP 800
N Large vermin (extraplanar, fire)
Init +0; Senses darkvision 60 ft., tremorsense 60ft.; Perception +4

DEFENSE

AC 16, touch 9, flat-footed 16 (+7 natural, -1 size)
hp 30 (4d8 +12)
Fort +7; Ref +1; Will +1
Immune fire, vermin traits
Vulnerabilities cold

OFFENSE

Speed 30 ft., swim 30 ft.
Melee 2 claws +7 (1d6 +4 plus 1d8 fire plus grab)
Space
10 ft.; Reach 5 ft.
Special Attacks constrict (1d6 plus 1d8 fire), heat

TACTICS

Fire crabs are highly territorial and defend their lair with great ferocity. Normally non-aggressive creatures, if their lair is threatened, they fight to the death. Against weaker prey, fire crabs usually just slash with their claws. Stronger foes are grabbed and squeezed by the fire crab. Once they grab an opponent, they hold on, allowing their fires to engulf the foe.

STATISTICS

Str 18, Dex 11, Con 16, Int -, Wis 11, Cha 2
Base Atk +3; CMB +8; CMD 18
Feats Weapon Focus (claw)B
Skills Perception +4, Stealth +0, Swim +12; Racial Modifiers +4 Perception, +4 Stealth

SPECIAL ABILITIES

Heat (Ex)

The body of a greater fire crab generates intense heat, dealing 1d8 points of fire damage with its touch. Creatures attacking a fire crab unarmed or with natural weapons take fire damage each time their attacks hit. Any melee hit by a fire crab deals fire damage.

Source
Tome of Horrors Complete
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