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    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Vermin‎ > ‎Eurypterid‎ > ‎

    Eurypterid, Common

    Two large pincers grasp at the air before this sleek creature, while a finned tail bristling with a long, thin stinger rises from behind.

    Common Eurypterid CR 1

    XP 400
    N Medium vermin (aquatic)
    Init +4; Senses low-light vision, tremorsense 30 ft.; Perception +1

    DEFENSE

    AC 14, touch 10, flat-footed 14 (+4 natural)
    hp 11 (2d8+2)
    Fort +4, Ref +0, Will +1
    Immune mind-affecting effects

    OFFENSE

    Speed 20 ft., swim 40 ft.
    Melee 2 claws +1 (1d3), sting +1 (1d3 plus poison)
    Space 5 ft.; Reach 5 ft. (10 ft. with sting)

    STATISTICS

    Str 10, Dex 11, Con 12, Int —, Wis 13, Cha 2
    Base Atk +1; CMB +1; CMD 11
    Feats Improved InitiativeB
    Skills Swim +8
    SQ amphibious

    SPECIAL ABILITIES

    Poison (Ex)

    Sting—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Con; cure 1 save.