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Crab, Rock


Crab, Rock CR 4

XP 1,200
N Large 
vermin (aquatic)
Init
 +0; Senses darkvision 60 ft.; Perception +4

 DEFENSE

AC 16, touch 9, flat-footed 16 (+7 natural, -1 size)
hp
 42 (5d8+20)
Fort
 +8, Ref +1, Will +1
Immune
 mind-affecting effects

 OFFENSE

Speed 30 ft., swim 20 ft.
Melee
 2 claws +9 (1d6+7 plus grab)
Special Attacks
 constrict (1d6+7)

 STATISTICS

Str 24, Dex 11, Con 18, Int —, Wis 10, Cha 2
Base
 Atk +3; CMB +11 (+13 grapple); CMD 21 (33 vs. trip)
Skills
 Perception +4, Swim +15; Racial Modifiers +4 Perception
SQ
 water dependency

 SPECIAL ABILITIES

Water Dependency (Ex)

Rock crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a rock crab runs the risk of suffocation, as if it were drowning.