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    Crab, Rock


    Crab, Rock CR 4

    XP 1,200
    N Large 
    vermin (aquatic)
    Init
     +0; Senses darkvision 60 ft.; Perception +4

     DEFENSE

    AC 16, touch 9, flat-footed 16 (+7 natural, -1 size)
    hp
     42 (5d8+20)
    Fort
     +8, Ref +1, Will +1
    Immune
     mind-affecting effects

     OFFENSE

    Speed 30 ft., swim 20 ft.
    Melee
     2 claws +9 (1d6+7 plus grab)
    Special Attacks
     constrict (1d6+7)

     STATISTICS

    Str 24, Dex 11, Con 18, Int —, Wis 10, Cha 2
    Base
     Atk +3; CMB +11 (+13 grapple); CMD 21 (33 vs. trip)
    Skills
     Perception +4, Swim +15; Racial Modifiers +4 Perception
    SQ
     water dependency

     SPECIAL ABILITIES

    Water Dependency (Ex)

    Rock crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a rock crab runs the risk of suffocation, as if it were drowning.

    Variant Monster

    This is a Variant Monster. The full stats were not provided by Paizo so some calculations were made. The DM is encouraged to double-check the numbers before using.

    Fan Content


    This is fan-created

    content or a fan conversion.
    See here for more details.