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Crab, Great Reef


Crab, Great Reef CR 10

XP 9,600
N Gargantuan 
vermin (aquatic)
Init
 +0; Senses darkvision 60 ft.; Perception +4

 DEFENSE

AC 20, touch 6, flat-footed 20 (+14 natural, -4 size)
hp
 137 (11d8+88)
Fort
 +15, Ref +3, Will +3
Immune
 mind-affecting effects

 OFFENSE

Speed 30 ft., swim 20 ft.
Melee
 2 claws +19 (2d6+15 plus grab)
Special Attacks
 constrict (2d6+15)

 STATISTICS

Str 40, Dex 10, Con 26, Int —, Wis 10, Cha 2
Base
 Atk +8; CMB +27 (+29 grapple); CMD 37 (49 vs. trip)
Skills
 Perception +4, Swim +25; Racial Modifiers +4 Perception
SQ
 water dependency

 SPECIAL ABILITIES

Water Dependency (Ex)

Great Reef crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a Great Reef crab runs the risk of suffocation, as if it were drowning.