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    Crab, Shipwrecker

    Claws the size of rowboats dominate the form of this massive crab. Barnacles and sea grass cling to the creature's thick shell.

    Shipwrecker Crab CR 13

    XP 25,600
    N Colossal vermin (aquatic)
    Init +3; Senses darkvision 60 ft.; Perception +10

    DEFENSE

    AC 27, touch 5, flat-footed 24 (+3 Dex, +22 natural, -8 size)
    hp 189 (14d8+126)
    Fort +18, Ref +7, Will +6
    Immune mind-affecting effects

    OFFENSE

    Speed 30 ft., swim 40 ft.
    Melee 2 claws +16 (2d8+21 plus grab)
    Space 30 ft.; Reach 30 ft.
    Special Attacks constrict (2d8+21)

    STATISTICS

    Str 38, Dex 16, Con 28, Int —, Wis 14, Cha 5
    Base Atk +10; CMB +32 (+36 grapple); CMD 45 (61 vs. trip)
    Skills Perception +10, Swim +22
    SQ powerful claws

    SPECIAL ABILITIES

    Powerful Claws (Ex)

    A shipwrecker crab's claw attacks deal damage equal to 1-1/2 times its Strength modifier. In addition, a shipwrecker crab ignores up to 5 points of hardness when damaging objects.