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    Crab, Coconut


    Crab, Coconut CR 1/2

    XP 200
    N Small 
    vermin (aquatic)
    Init
     +2; Senses darkvision 60 ft.; Perception +4

     DEFENSE

    AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size)
    hp
     5 (1d8+1)
    Fort
     +3, Ref +1, Will +0
    Immune
     mind-affecting effects

     OFFENSE

    Speed 30 ft., swim 20 ft.
    Melee
     2 claws +0 (1d3 plus grab)
    Special Attacks
     constrict (1d3)

     STATISTICS

    Str 11, Dex 15, Con 12, Int —, Wis 10, Cha 2
    Base
     Atk +0; CMB -1 (+3 grapple); CMD 10 (22 vs. trip)
    Skills
     Perception +4, Swim +8; Racial Modifiers +4 Perception
    SQ
     water dependency

     SPECIAL ABILITIES

    Water Dependency (Ex)

    Coconut crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a coconut crab runs the risk of suffocation, as if it were drowning.

    Variant Monster

    This is a Variant Monster. The full stats were not provided by Paizo so some calculations were made. The DM is encouraged to double-check the numbers before using.

    Fan Content


    This is fan-created

    content or a fan conversion.
    See here for more details.