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    Chain Worm

    This creature looks like a massive centipede with a bright, reflective silver carapace. Its legs are dull silver and its oversized mandibles are black. A dull black stinger is located at the rear of its body.

    Chain Worm CR 12

    XP 19,200
    N Large vermin
    Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +0

    DEFENSE

    AC 27, touch 12, flat-footed 24 (+3 Dex, 15 natural, –1 size)
    hp 161 (17d8+68 plus 17)
    Fort +14; Ref +8; Will +6
    Immune mind-affecting effects

    OFFENSE

    Speed 30 ft., climb 20 ft.
    Melee bite +19 (2d8+8 plus grab), tail sting +19 (2d6+8 plus poison)
    Space 10 ft.; Reach 5 ft.
    Special Attacks trilling

    STATISTICS

    Str 26, Dex 16, Con 19, Int —, Wis 12, Cha 4
    Base Atk +12; CMB +21 (+25 grapple); CMD 34
    Feats ToughnessB
    Skills Climb +16

    SPECIAL ABILITIES

    Poison (Ex)

    Sting—injury; save Fort DC 22; frequency 1/round for 4 rounds; effect 1d4 Con; cure 2 saves. The save DC is Constitution-based.

    Trilling (Ex)

    By rapidly vibrating its carapace, a chain worm emits a high-pitched trilling sound that stuns and deafens all creatures within range. All living creatures within 30 feet that hear it must succeed on a DC 22 Fortitude save or be stunned for 1d4 rounds and deafened for 24 hours. The save DC is Constitution-based.