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Centipede, Sewer


Sewer Centipede CR 1/4

XP 100
N Small vermin
Init +3; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 Size)
hp 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mind-affecting effects

OFFENSE

Speed 40 ft., climb 40 ft.
Melee bite +4 (1d4–3 plus poison)
Special Attacks poison

STATISTICS

Str 5, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB –4; CMD 9 (can't be tripped)
Feats Weapon FinesseB
Skills Climb +10, Perception +4, Stealth +15; Racial Modifiers +4 Perception, +8 Stealth

SPECIAL ABILITIES

Poison (EX)

Bite—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.