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Beetle, Requiem

This massive beetle has a dark red carapace, blackish-red wing covers, and black legs. Two large claw-like pincers protrude from its front slashing and ripping the very air around the creature. Its oversized mandibles are dark reddish-black.

Requiem Beetle CR 18

XP 153,600
N Gargantuan vermin
Init +1; Senses darkvision 60 ft., tremorsense 100 ft.; Perception +8

DEFENSE

AC 31, touch 7, flat-footed 30 (+1 Dex, +24 natural, –4 size)
hp 345 (30d8+210)
Fort +24; Ref +11; Will +10
DR 10/—; Immune acid, mind-affecting effects

OFFENSE

Speed 50 ft.
Melee 2 claws +29 (2d8+11 plus grab), bite +29 (2d10+11)
Space 20 ft.; Reach 15 ft.
Special Attacks constrict (4d6+11), earth-shaking, trample (2d8+16, DC 36)

STATISTICS

Str 33, Dex 12, Con 24, Int —, Wis 11, Cha 2
Base Atk +22; CMB +37 (+41 grapple); CMD 48
Feats CleaveB, Power AttackB
Skills Acrobatics +1 (+9 jump) Perception +8; Racial Modifiers Acrobatics (+8 jump), +8 Perception

SPECIAL ABILITIES

Earth-Shaking (Ex)

Whenever a requiem beetle moves more than 10 feet in a round, all creatures within 10 feet of the requiem beetle must succeed on a DC 34 Reflex save or fall prone. The save DC is Strength-based.