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    Beetle, Requiem

    This massive beetle has a dark red carapace, blackish-red wing covers, and black legs. Two large claw-like pincers protrude from its front slashing and ripping the very air around the creature. Its oversized mandibles are dark reddish-black.

    Requiem Beetle CR 18

    XP 153,600
    N Gargantuan vermin
    Init +1; Senses darkvision 60 ft., tremorsense 100 ft.; Perception +8

    DEFENSE

    AC 31, touch 7, flat-footed 30 (+1 Dex, +24 natural, –4 size)
    hp 345 (30d8+210)
    Fort +24; Ref +11; Will +10
    DR 10/—; Immune acid, mind-affecting effects

    OFFENSE

    Speed 50 ft.
    Melee 2 claws +29 (2d8+11 plus grab), bite +29 (2d10+11)
    Space 20 ft.; Reach 15 ft.
    Special Attacks constrict (4d6+11), earth-shaking, trample (2d8+16, DC 36)

    STATISTICS

    Str 33, Dex 12, Con 24, Int —, Wis 11, Cha 2
    Base Atk +22; CMB +37 (+41 grapple); CMD 48
    Feats CleaveB, Power AttackB
    Skills Acrobatics +1 (+9 jump) Perception +8; Racial Modifiers Acrobatics (+8 jump), +8 Perception

    SPECIAL ABILITIES

    Earth-Shaking (Ex)

    Whenever a requiem beetle moves more than 10 feet in a round, all creatures within 10 feet of the requiem beetle must succeed on a DC 34 Reflex save or fall prone. The save DC is Strength-based.