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    Beetle, Giant Water

    This giant beetle has a cylindrical and hydrodynamic body that tapers into a pointed tail section. Its wing covers and carapace are brownish-black and its legs are dull yellow. A silver stripe runs along its dorsal side.

    GIANT WATER BEETLE CR 3

    XP 800
    N Medium vermin (aquatic)
    Init +0; Senses darkvision 60 ft., watersense 60 ft.; Perception +0

    DEFENSE

    AC 16, touch 16, flat-footed 11 (+0 Dex, +5 natural, +1 size)
    hp 30 (4d8+12)
    Fort +4; Ref +0; Will +0
    Defensive Abilities ink cloud; Immune mind-affecting effects; Weaknesses water dependent

    OFFENSE

    Speed 10 ft., swim 60 ft.
    Melee bite +5 (1d8+3)

    STATISTICS

    Str 15, Dex 13, Con 16, Int —, Wis 10, Cha 9
    Base Atk +3; CMB +5; CMD 16 (24 vs. trip)
    Skills Perception +0 (+4 underwater); Stealth +1 (+5 underwater); Swim +10; Racial Modifiers +4 Perception and Stealth underwater

    SPECIAL ABILITIES

    Ink Cloud (Ex)

    Once per minute as a swift action, a giant water beetle can emit a cloud of jet-black ink that fills a 10-foot cube. The cloud provides total concealment, which the giant water beetle normally uses to escape. All vision within the cloud is obscured.

    Water Dependent (Ex)

    Giant water beetles can survive out of the water for 1 hour per 2 points of Constitution. After that, they begin to suffocate.

    Watersense (Ex)

    A giant water beetle’s watersense ability functions exactly like blindsense, except it only functions underwater.