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    Beetle, Giant Flash


    Beetle, Flash CR 1/2

    XP 200
    N Small 
    vermin
    Init
     +2; Senses low-light vision; Perception +2

     DEFENSE

    AC 16, touch 13, flat-footed 14 (+3 natural, +2 Dex, +1 size)
    hp
     6 (1d8+2)
    Fort
     +4, Ref +2, Will +2
    Immune
     mind-affecting effects

     OFFENSE

    Speed 30 ft., fly 30 ft. (poor)
    Melee
     bite +3 (1d4+2)

     STATISTICS

    Str 14, Dex 15, Con 15, Int —, Wis 14, Cha 11
    Base
     Atk +0; CMB +1; CMD 13 (21 vs. trip)
    Skills
     Fly +0
    SQ
     flash

     SPECIAL ABILITIES

    Flash (Ex)

    A flash beetle can create a bright flash of light once an hour.  When a flash beetle does so, all creatures in a 10-foot burst must make a DC 12 Fortitude save or be dazzled for 1d3 rounds. The save DC is Constitution-based.