Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Vermin‎ > ‎Ants‎ > ‎Ant, Giant (Soldier)‎ > ‎

Summoned Creature: Soldier Ant/Giant Ant (errata)

Giant Ant
CR 2
XP --
N Medium celestial/fiendish
vermin
Init +0; Senses darkvision 60 ft., scent; Perception +5
 DEFENSES
AC 15, touch 10, flat-footed 15 (+5 natural)
hp 18 [22] (2d8+9) [2d8+13]
Fort +6 [+8], Ref +0, Will +1
Immune mind-affecting effects
SR 7
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
 OFFENSE
Speed 50 ft., climb 20 ft.
Melee bite +3 [+5] (1d6+2 [1d6+4] plus
grab), sting +3 [+5] (1d4+2 [1d4+4] plus poison)
Special Attack Smite evil/good
 STATISTICS
Str 14 [18], Dex 10, Con 17 [21], Int , Wis 13, Cha 11
Base Atk +1; CMB +3 [+5] (+7 [+9] vs grapple); CMD 13 [15] (21 [23] vs trip)
Feats
ToughnessB
Skills
Climb +10, Perception +5, Survival +5
 SPECIAL ABILITIES

Poison (Ex)

Sting—injury; save Fort DC 12 [14]; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

Smite evil/good 

1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.