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    Summoned Creature: Soldier Ant/Giant Ant (errata)

    Giant Ant
    CR 2
    XP --
    N Medium celestial/fiendish
    vermin
    Init +0; Senses darkvision 60 ft., scent; Perception +5
     DEFENSES
    AC 15, touch 10, flat-footed 15 (+5 natural)
    hp 18 [22] (2d8+9) [2d8+13]
    Fort +6 [+8], Ref +0, Will +1
    Immune mind-affecting effects
    SR 7
    Celestial - Resist Acid, Cold, and Electricity 5
    Fiendish - Resist Cold and Fire 5
     OFFENSE
    Speed 50 ft., climb 20 ft.
    Melee bite +3 [+5] (1d6+2 [1d6+4] plus
    grab), sting +3 [+5] (1d4+2 [1d4+4] plus poison)
    Special Attack Smite evil/good
     STATISTICS
    Str 14 [18], Dex 10, Con 17 [21], Int , Wis 13, Cha 11
    Base Atk +1; CMB +3 [+5] (+7 [+9] vs grapple); CMD 13 [15] (21 [23] vs trip)
    Feats
    ToughnessB
    Skills
    Climb +10, Perception +5, Survival +5
     SPECIAL ABILITIES

    Poison (Ex)

    Sting—injury; save Fort DC 12 [14]; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

    Smite evil/good 

    1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

    Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.